— Press & Notices —

The Tideward Press Kit

Everything needed to write about, stream, or feature Tideward, an idle almanac for every Apple device, and the one-person studio binding it. No sign-up, no wall: every asset is a direct download.

Updated August 12, 2026 · press@manugames.com

An illuminated plate titled Tideward: a stone lighthouse on a windswept cliff at dusk, a small figure climbing the path toward it, the sea below in golden light. Margins decorated with kelp, fish, a compass rose, and a sea-serpent capital T.
Tideward app icon: a lighthouse over a curling wave.

TidewardAn Idle Almanac

An idle almanac for every Apple device. Patient, deeply systemized.

Open TestFlight alpha today · ships Thursday, February 11, 2027 · free download, one $9.99 unlock

— Chapter the First —

The fact sheet.

The short truths, fit to check against. Also bound as plain text.

Title
Tideward. Subtitle: An Idle Almanac
Developer
Manu Games LLC, a one-person studio, self-published
Based
Waynesville, North Carolina, U.S.A. Founded 2026.
Genre
Idle RPG / incremental. An idle almanac. Single player.
Release date
Thursday, February 11, 2027, on the U.S. App Store
Platforms
iPhone · iPad · Mac · Apple TV · Apple Vision Pro · Apple Watch. One Universal app, one purchase, one save. The Watch is a place to play rather than a companion: a real fight runs on the wrist. Apple only, with no Windows, Android, Steam, or web build planned.
Price
Free download with a single one-time $9.99 unlock, Family Sharing on for that unlock. Beyond it, optional cosmetic purchases (profile icons, a card background) that touch nothing in play. Every purchase is direct and one-time. No subscription, no ads, no loot boxes, no premium currency. Every product is a non-consumable, so nothing can be bought twice.
Languages
Fifteen in-app, shipping at launch rather than after it: English, Arabic, Chinese (Simplified and Traditional), Filipino, French, German, Haitian Creole, Hindi, Japanese, Korean, Portuguese, Russian, Spanish, Vietnamese. Fifteen App Store locales.
Engine
None. Native Swift and SwiftUI on every platform, SwiftData, CloudKit private database, zero third-party SDKs.
Trades
Twenty-eight, across four lines: 8 combat, 7 gathering, 9 artisan, 4 wayfaring. A true 24 hours of offline progression, at full speed and with no penalty on return.
Accessibility
VoiceOver on every control with a speech budget so a busy fight does not talk over itself, Dynamic Type to the largest sizes, no state signalled by colour alone, Reduce Motion, Increase Contrast, and Smart Invert respected, one-finger play, no timed input.
Mod support
None. App Store apps cannot load third-party code. The usual reasons to mod an idle RPG are built in instead: an in-game combat forecast, visible drop rates and item sources, App Intents and Shortcuts, and a full export of the player’s own data.
Online
None. No first-party servers, no accounts, no friends list, no presence, no player counter. Single player, offline-first; iCloud sync is the only network call. Game Center is the whole social layer.
Game Center
Achievements and 11 leaderboards, three of them weekly recurring. Opt-in.
Trademark
TIDEWARD, USPTO Serial 99800434, filed May 2026
Press contact
press@manugames.com
— Chapter the Second —

About the game.

Copy-paste ready. The one-liner fits a post; the long form fits an article.

Tideward is a premium idle RPG for every Apple device: tend a small coastal world through twenty-eight trades that keep working a true 24 hours while the app is closed, with no ads, no subscriptions, and a save that lives only in your iCloud.

Tideward is an unhurried idle RPG, an idle almanac, native on every Apple device. You tend a small coastal world through twenty-eight trades: combat, gathering, artisan, and wayfaring lines that keep working through a true 24 hours of offline progression. Close the app and the work continues; nothing nags you to come back. Before walking away, the player can ask the Harbormaster’s Forecast whether the current fight will hold for the night; it dry-runs that fight through the same code that resolves the real offline one. It is built in pure Swift and SwiftUI as one Universal app for iPhone, iPad, Mac, Apple TV, Apple Vision Pro, and Apple Watch, where the Watch is a place to play rather than a companion, with SwiftData persistence and CloudKit keeping the one save in the player’s own iCloud. No accounts, no first-party servers, and so no online status and no player counter. There are no ads, no subscriptions, and no third-party SDKs in the binary: the App Privacy label reads “Data Not Collected.” Fifteen languages ship in the box. Tideward is a free download with a single one-time $9.99 unlock, Family Sharing on for that unlock, with optional cosmetics beyond it; nothing a player can buy affects play, and every purchase is direct and one-time; nothing consumable, renewing, or random is sold. It is Apple-only and carries no mod support, both stated plainly rather than left to be discovered. In open TestFlight alpha today; version 1.0 ships Thursday, February 11, 2027, from Manu Games LLC of Waynesville, North Carolina.

  • A true 24-hour offline clock. Close the app and every active trade keeps working, up to a full day, at full speed and with no penalty on return. No throttle, no ad to watch, no premium timer.
  • The game says whether you can leave. The Harbormaster’s Forecast dry-runs the current fight across the whole offline window and reports whether the player holds or falls, the haul to expect, and the time to the next combat level. It runs the same code that resolves the real offline fight, so the forecast cannot drift from the game. Elsewhere in the genre this is a third-party combat simulator; here it is a screen.
  • Twenty-eight trades. Combat, gathering, artisan, and wayfaring lines with RuneScape-rooted depth: per-item mastery, checkpoints, capes, pets, and a curve built for years.
  • One purchase, six platforms, and the Watch plays. A single Universal app, native on iPhone, iPad, Mac, Apple TV, Apple Vision Pro, and Apple Watch. The watchOS build runs a real fight, both swing timers and the familiar, plus a watch-only hunt that works with the phone in another room. One $9.99 unlock covers them all, Family Sharing on.
  • Fifteen languages in the box. Shipping at launch rather than patched in later, and not left to community language packs. Every string reads from a translation catalog, so a language is a pass and not a rewrite.
  • Accessibility, in a genre that mostly skips it. VoiceOver on every control with a speech budget, Dynamic Type to the largest sizes, no state signalled by colour alone, Reduce Motion and Smart Invert respected, one-finger play, no timed input.
  • A save that answers to no server. SwiftData on device, synced by CloudKit through the player’s own iCloud. No accounts, no login, offline-first.
  • Zero third-party SDKs. No analytics, no crash reporters, no ad networks. The App Privacy label reads "Data Not Collected."
  • Native to each device. Widgets and Live Activities on iPhone and iPad, complications and the Smart Stack on Apple Watch, the full game on Mac, Apple TV, and Vision Pro.
  • Game Center, quietly. Achievements and 11 leaderboards, three of them weekly recurring. Opt-in, never nagging.

What it does not do

Three limits, printed here so nobody has to discover them in a review.

  • No mods. App Store apps cannot load third-party code, so there is no mod loader and no plan for one. This is a platform rule rather than a feature held back, and the game will never imply otherwise. Everything in the game is in the game.
  • Apple only. iPhone, iPad, Mac, Apple TV, Apple Vision Pro, and Apple Watch. No Windows, Android, Steam, or web build, and none planned. Pure SwiftUI is what makes all six native rather than ported, and equally why there is no seventh. Readers on Windows are better served by Melvor Idle 2.
  • No live presence. No first-party servers, no accounts, no friends list, no player counter, no online status. Nothing of the studio’s is online, so nothing can report that a player is. Game Center provides the opt-in achievements and leaderboards.

Tideward is not built to keep taking money from its players. Every purchase is direct and one-time, a plain price on a thing seen whole, a $9.99 unlock or an optional cosmetic, owned permanently. No ads, no subscription, no loot boxes, no premium currency. Every product in the game is a non-consumable, so nothing can be sold to a player twice.

— Chapter the Third —

The plates: screenshots.

Raw in-app captures, no marketing overlay, free to use in coverage. Click any plate for the full-resolution PNG; the full folder carries them all.

Tideward on iPhone: the Completion Log at 33%, a grid of trade tiles over a coastal lighthouse illustration.
Plate I The Completion Log: every trade, pet, and upgrade in the almanac, tracked over a hand-drawn coastal world. PNG · 1320 × 2868
Tideward offline progression sheet titled "The almanac kept watch", listing mining XP, ore, and gems gained while away.
Plate II The almanac kept watch: a true 24 hours of offline progression, tallied and paid out when you return. PNG · 1320 × 2868
Tideward combat on iPhone: health bars, attack intervals, a food selector, and a flowering plant monster in The Hedgerows.
Plate III Combat in The Hedgerows: the combat triangle, food at your thumb, and monster drops worth inspecting. PNG · 1320 × 2868
Tideward Mining at level 99 on iPhone, mining Rune Essence beside a mine cart on a sunny coastal track.
Plate IV Mining at 99: each trade carries per-item mastery, checkpoints, and a pool of mastery XP to spend. PNG · 1320 × 2868
Tideward Cooking on iPhone: a seaside kitchen with active cook, passive cook, and stockpile controls.
Plate V Cooking by the sea: an active loop while you watch, a passive loop while you are away. PNG · 1320 × 2868
The Tideward bank on iPhone: gem stacks in tabs, a search field, and a sell slider set to 52 topaz.
Plate VI The bank: tabbed storage, search, and a sell slider for the hoard you will inevitably build. PNG · 1320 × 2868

One game, six devices.

The same save, carried by iCloud. Captures from the five other platforms:

Tideward on a 13-inch iPad: the Completion Log with capes, monsters, and dungeons tabs over a coastal engraving.
The full almanac on 13-inch iPad: capes, monsters, and dungeons join the log, iCloud sync reading "just now." PNG · 2064 × 2752 · iPad 13″
Tideward on Mac: the Stargazing trade with constellation cards named Lyra, Corvus, and Vela beside a sidebar of trades.
Stargazing on Mac: study constellations for slow, account-wide bonuses, native in a resizable window. PNG · 2560 × 1600 · Mac
Tideward on Apple TV: the Kindling trade, a log pile and bonfire on a beach, with the trade sidebar open.
Kindling on Apple TV: a bonfire tended from the couch with the Siri Remote. PNG · 3840 × 2160 · Apple TV
Tideward on Apple Vision Pro: the Forging trade floating as a native window in a bright living room.
The forge on Apple Vision Pro: the full game in a native visionOS window, floating in the room. PNG · 3840 × 2160 · Vision Pro
An Apple Watch face with three Tideward complications for XP, bank, and trade, above a Smart Stack card reading Stargazing level 70.
Apple Watch complications and the Smart Stack: XP, bank, and the active trade at a glance. PNG · 416 × 496 · Apple Watch

iPhone captures are 1320 × 2868 (6.9″, Apple’s primary App Store size); iPad is 2064 × 2752 (13″). Need a size or scene not shown here? Write to press@manugames.com and it will be captured within a day.

— Chapter the Fourth —

The film.

Sixty seconds, narrated, in landscape and a 9:16 vertical cut. Hosted on YouTube; this page stays free of third-party embeds by design.

Tideward trailer poster: the game's coastal world with the Tideward mark.
Watch on YouTube youtu.be/oTDYV_ZTR9U
Vertical cut, 9:16 youtube.com/shorts/enx8ECF5xNM

Reserved: the silent loop.

A 30-second silent gameplay loop (1920 × 1080 MP4, captioned on screen) is being cut for this kit; it is the version for journalists who skim with the sound off. Until it lands, write to press@manugames.com for clips.

— Chapter the Fifth —

Beneath the hood.

Two callouts in the voice App Store editorial expects. Quote freely.

Apple platform tech

Tideward is built natively in Swift and SwiftUI: one codebase, archived for iOS, iPadOS, macOS, tvOS, and visionOS, with a watchOS companion beside it, no game engine, and no third-party code. SwiftData drives persistence. Sync is CloudKit private database, inside the player’s own iCloud, with no account creation and no first-party servers; the app is offline-first and sync resumes silently. WidgetKit widgets and ActivityKit Live Activities surface the active trade and offline gains; Apple Watch carries complications and Smart Stack widgets beside a purpose-built companion app. Game Center ships achievements and 11 leaderboards, three of them weekly recurring, plus Challenges. Each platform keeps its idioms: Digital Crown scrolling on Watch, Siri Remote focus on Apple TV, gaze and pinch in a native visionOS window, a resizable window on Mac. Zero analytics, zero advertising, zero third-party SDKs.

Accessibility

Tideward’s primary tasks are designed to be fully usable with VoiceOver, Dynamic Type, Reduced Motion, Larger Text, Bold Text, and Increase Contrast. Animation is decorative and is suppressed under Reduce Motion. The game is playable with one finger and never requires multi-touch, gesture chaining, or time-pressured input. There is no audio-only or motion-only information path. Haptics are tied to a single settings toggle. Accessibility Nutrition Label support is in active audit ahead of the 1.0 submission, and this statement will grow as it lands.

— Chapter the Sixth —

Marks, seals & art.

Free to use in coverage of the game and the studio. Please keep the marks unaltered; TIDEWARD is a USPTO-filed word mark (Serial 99800434).

Tideward app icon, dark variant: a pale lighthouse mark on deep blue.

App icon, dark.

The icon as it ships. 1024 × 1024, full color.

Download PNG

Studio seal.

The oxblood wax seal, the studio’s primary mark. Reads on dark and light backgrounds alike.

Download seal

Reserved: wordmark & key art.

A Tideward wordmark (SVG, light and dark) and a key-art set (landscape, square, portrait) are being produced. Until then the app icon and plates above are the marks of record.

Reserved: founder headshot.

A 2048 × 2048 headshot of Seth, the sole developer, will be added for interview and feature use. Meanwhile, request one by mail.

— Chapter the Seventh —

Kind words.

Reserved for review snippets.

This shelf stays empty until launch +14 days, then carries early review quotes with links to their sources. Pre-launch impressions from the TestFlight alpha are available on request.

— Chapter the Eighth —

The Scriptorium.

Manu Games LLC is a one-person studio in Waynesville, in the western mountains of North Carolina, making patient, privacy-first, deeply systemized games for Apple devices. Tideward, an idle almanac, is its first title: in open TestFlight alpha today, shipping February 11, 2027. The same hands keep the Manu Arcade of small browser games, write The Assembly Line newsletter on factory and idle games, and run Cruxsmith, the studio’s software practice. No investors, no outside publisher. Press: press@manugames.com.

— Chapter the Ninth —

The press desk.

Press contact
press@manugames.com (Seth, sole developer)
Response time
Within 24 hours, Monday to Friday, US Eastern.
Review builds
The TestFlight alpha is open at tideward.app/install and stays open through launch +30 days. If the tester cap ever fills, a priority press slot is a one-line email away.
Promo codes
App Store promo codes for the $9.99 unlock, on request once the game is live.
Embargoes
Honored once agreed in writing, on a date that works for both sides. Default: publish on or after public App Store availability.
Interviews
Gladly. Written or recorded, either works.
— Chapter the Tenth —

The full folder.

One click for everything above, or take assets one at a time from their chapters.

The press kit, whole.

tideward-press-kit-v5.zip (37 MB): all 11 screenshots at full resolution, both app icons, the studio seal and plates, and the fact sheet as plain text. The filename version bumps whenever contents change.

Download the folder

The fact sheet, plain.

Every number on this page in one copy-paste text file, updated August 12, 2026.

Download text

Coming to this folder.

Silent gameplay loop · Trailer MP4 mirror · Key art · Tideward wordmark · Founder headshot. Until they land, write to the press desk and we will send what you need by return post.