No. XLVII
Freehold
Raise the whole place with your own two hands.
A homestead-automation idler priced from the real world: buy the right tools, raise a timber-frame house yourself, wire the solar, write the firmware, hire the crew, buy the next field, and sink the dream vault beneath it all. Honest dollars the whole way; only the Frontier shelf leans forward.
No. LI
Weir
Night fishing by the almanac.
The lantern-lit fishery: cast, hook the dip, and play the fish on one button. What bites tonight follows the true moon and the night’s weather, and the folio’s rumors tell you when to come back for the rest. Thirty-two entries, four of them fabled, none of them in a hurry.
No. LII
Tithe
Feed the box, or the box feeds on you.
The parish engine-builder: every week the box spins your little congregation of geese, bees, monks and stranger things, and adjacency pays. Draft one symbol of three, build the engine, and outlast the collector, whose figure only ever rises. Runs end; the compendium is forever.
No. CXII
Brick Breaker
Loose the ember. Break the wall.
The arcade classic by candlelight: an ember, a brass rail, and endless walls of illuminated tiles. Where the ember strikes the rail decides its angle; gilded tiles take more blows and pay better; falling favors broaden the rail, temper the pace, or kindle a second ember. Three candles keep the night alive. Every player climbs the same walls, and the best scores go on the community board.
No. CXV
Mangonel
High ground throws far. Lead the column.
A ballistics tower defense: every lobbed shot takes real time to fly, so your engines lead the marching column like a hunter leads a bird, and the bends in the road are worth gold. Terraces raise a thrown stone’s reach; armor blunts bolts but never splash; the horn pays gold for boldness. Every siege is the same siege, and the longest stands go on the community board.
No. CXVI
Gloaming
The dark eats your range. Buy the light back.
A tower defense where light is the whole economy: the field lies dark, wards only strike at what stands in lit ground, and lanterns buy that ground. The shades know what the light costs you; they drain lanterns dark, and devourers carry a gloom that shrinks every light near them. Relight what gutters, raise the pharos, and keep the lattice burning. Every night is the same night, and the longest stands go on the community board.
No. CXVII
Crucible
Cast at random. Merge to ascend.
A merge tower defense at the forge: casting pours a crucible of random metal onto a random empty anvil, and dragging two of a kind together fuses them one rung up the ladder, tin to copper to bronze, on up to star-steel. Every fusing overflows in a ring of molten metal that no armor blunts; time it into an armored column. The metals run in a fixed vein, the same for everyone, and the longest firings go on the community board.