Manu Arcade
The Arcade
Forty-one small games, made for the feel of them — free, in your browser, from the studio behind Tideward.
You’ve tried 0 of 41 — 41 still to discover
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— Pick up where you left off —
— Word —
Word
Letters found and arranged. Daily puzzles for the verbally inclined.No. II
Wordbloom
A word a day, in bloom.
A daily five-letter puzzle that flowers as you solve it.
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No. VIII
Concordance
Sort the hidden threads.
A daily grouping puzzle: find the four secret fours among sixteen, in the Connections vein.
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No. XXV
Tallow
Guess it before it gutters.
Hangman by candlelight: find the word before the candle burns away.
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No. XXVI
Wordwell
Words hid in the margins.
A daily word search drawn from an illuminated page.
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No. XXXIII
The Daily Mini
A small grid, every day.
A five-by-five crossword, clued and gilded. Quick to start, satisfying to finish.
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— Puzzle —
Puzzle
Logic and patience, and the quiet click of a thing solved.No. I
Minesweeper
An illuminated almanac of small dangers.
Cozy Minesweeper with no unfair guesses, candle markers, and a generative soundtrack.
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No. V
Lantern
Carry a light through the dark.
A daily candlelit maze you illuminate as you walk.
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No. VI
Almanac Solitaire
Patience, by candlelight.
Klondike, dealt on illuminated cards.
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No. VII
2048
Slide pigment into gold.
The viral merge classic, as illuminated tiles that gild from parchment to gold.
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No. X
Lattice
Set the quoins, sweep the lines.
Drop blocks into a parchment grid and clear rows in gold. The 1010 mechanic, made cozy.
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No. XI
Memory
Find each sigil its twin.
The matching-pairs game, played with illuminated almanac cards.
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No. XII
Sudoku
Fill the gilded grid.
The number puzzle the whole world knows, on illuminated parchment. Daily, with three depths.
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No. XIV
Mahjong Solitaire
Quiet the stacked almanac.
Match free tiles and clear the turtle. A daily board, always solvable.
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No. XV
Nonogram
A figure from the clues.
Paint-by-numbers logic: read the clues and an illuminated picture rises.
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No. XVI
Fifteen
Set them one to fifteen.
The classic sliding-tile puzzle, in glowing numerals.
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No. XXIV
Flood
Spill the page to one wash.
The Flood-It colour puzzle: flood the grid from the corner in the fewest moves.
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No. XXVII
Mosaic
Three in a line, then cascade.
The match-three classic: illuminated tiles that fall and chain.
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No. XXIX
Hanoi
Raise the tower anew.
The Tower of Hanoi: carry the rings peg to peg in the fewest moves.
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No. XXXII
Pyramid
Unbuild the gilded tomb.
Pyramid solitaire: pair cards to thirteen and take the pyramid apart, row by row.
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No. XXXVI
Cipher
Read your way to the gate.
A logic-maze homage to Chip's Challenge: gather every sigil to lift the ward, then reach the gate. Cross water, fire and ice, shove blocks, dodge monsters, and build your own courses in the editor.
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— Challenge —
Challenge
Reflex, nerve, and a high score to chase by candlelight.No. III
Lightfall
Stack the falling light.
A one-tap tower of lanterns, with a rising chime for every perfect drop.
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No. IV
Tidepool
Tend a small, shining tide.
A pocket idler, and a first taste of Tideward.
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No. IX
Serpentine
A wick of living ink.
The timeless Snake, reskinned as a candle-wick gathering embers across the page.
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No. XIII
Cinderfall
Embers into the hearth.
Falling blocks, reskinned as glowing embers. Bank four rows at once for gold.
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No. XVII
Quatrain
Four seals in a line.
Connect four against the almanac, a wax-seal duel with a cunning opponent.
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No. XVIII
Reversi
Flip the field, sun and moon.
The classic disc-flipping strategy game, played against the house.
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No. XIX
Bubbles
Aim, bounce, and match three.
The beloved bubble shooter, in glowing orbs of light.
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No. XX
Rampart
Break the gilded wall.
The timeless brick-breaker, with a wandering orb of light.
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No. XXI
Mothlight
Flap toward the candle.
A one-tap flyer: thread a moth through the dim almanac, gap by gap.
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No. XXII
Wisps
Catch the rising lights.
A whack-a-mole of will-o-wisps, sixty seconds of glow and grab.
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No. XXIII
Echo
Watch, then echo it back.
The memory game of growing tones, played on a ring of candle-sconces.
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No. XXVIII
Draughts
Forced jumps, crowned kings.
Checkers against the almanac, wax seals on a candlelit board.
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No. XXX
Updraft
Bounce into the dark.
A rising ember, ledge to ledge, as high as you can climb.
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No. XXXI
Noughts
Three seals in a row.
Noughts and crosses against a flawless hand, sun and moon seals on a candlelit grid.
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No. XXXIV
Knucklebones
A duel of dice.
Place your rolls, smash the matching column, and outscore a cunning opponent.
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No. XXXV
Warren
Clear the motes, mind the shades.
A candlelit chase: clear every mote, swallow a beacon, and turn the hunters to prey.
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No. XXXVII
Sprocket
An elastic two-wheeler.
A springy motorbike-physics homage: gather every apple, then touch the flower to finish in your fastest time. Mind the rider's head and the thorny burrs. Ride the built-in pack or forge and share your own courses.
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No. XL
Wardlight
Hold the hearth with light.
A candlelit tower defense: set wards of light along the winding path and keep the shades from the keep.
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No. XLI
Holdfast
Hold the wall.
A lane defense for the cloister: set casters, gatherers, and bulwarks against the creeping shades.
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— Trivia —
Trivia
What you know, tested a question at a time.No. XXXVIII
Quire
A page of questions.
A daily seven-question almanac quiz, from geography to astronomy, one leaf at a time.
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No. XXXIX
Aforetime
Which came first?
Weigh two moments of history and name the elder. Build a chain as long as your memory of the past.
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No games match your search. Try another word, or clear the search.
When you’re ready for a longer game
The Arcade is where the studio keeps its small things. The long, patient one is Tideward — an idle almanac native to every Apple device, free in open alpha.
Your scores & streak live only on this device · Manu Games LLC · manugames.com/arcade
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