Manu Arcade

The Arcade

Forty-one small games, made for the feel of them — free, in your browser, from the studio behind Tideward.

You’ve tried 0 of 41 — 41 still to discover
Your scoreboard →
— Word —

Word

Letters found and arranged. Daily puzzles for the verbally inclined.
— Puzzle —

Puzzle

Logic and patience, and the quiet click of a thing solved.
Minesweeper in play
No. I
Minesweeper
An illuminated almanac of small dangers.
Cozy Minesweeper with no unfair guesses, candle markers, and a generative soundtrack.
No score yet — go set one
Live Play
Lantern in play
No. V
Lantern
Carry a light through the dark.
A daily candlelit maze you illuminate as you walk.
No score yet — go set one
New Play
Almanac Solitaire in play
No. VI
Almanac Solitaire
Patience, by candlelight.
Klondike, dealt on illuminated cards.
No score yet — go set one
New Play
2048 in play
No. VII
2048
Slide pigment into gold.
The viral merge classic, as illuminated tiles that gild from parchment to gold.
No score yet — go set one
New Play
Lattice in play
No. X
Lattice
Set the quoins, sweep the lines.
Drop blocks into a parchment grid and clear rows in gold. The 1010 mechanic, made cozy.
No score yet — go set one
New Play
Memory in play
No. XI
Memory
Find each sigil its twin.
The matching-pairs game, played with illuminated almanac cards.
No score yet — go set one
New Play
Sudoku in play
No. XII
Sudoku
Fill the gilded grid.
The number puzzle the whole world knows, on illuminated parchment. Daily, with three depths.
No score yet — go set one
New Play
Mahjong Solitaire in play
No. XIV
Mahjong Solitaire
Quiet the stacked almanac.
Match free tiles and clear the turtle. A daily board, always solvable.
No score yet — go set one
New Play
Nonogram in play
No. XV
Nonogram
A figure from the clues.
Paint-by-numbers logic: read the clues and an illuminated picture rises.
No score yet — go set one
New Play
Fifteen in play
No. XVI
Fifteen
Set them one to fifteen.
The classic sliding-tile puzzle, in glowing numerals.
No score yet — go set one
New Play
Flood in play
No. XXIV
Flood
Spill the page to one wash.
The Flood-It colour puzzle: flood the grid from the corner in the fewest moves.
No score yet — go set one
New Play
Mosaic in play
No. XXVII
Mosaic
Three in a line, then cascade.
The match-three classic: illuminated tiles that fall and chain.
No score yet — go set one
New Play
Hanoi in play
No. XXIX
Hanoi
Raise the tower anew.
The Tower of Hanoi: carry the rings peg to peg in the fewest moves.
No score yet — go set one
New Play
Pyramid in play
No. XXXII
Pyramid
Unbuild the gilded tomb.
Pyramid solitaire: pair cards to thirteen and take the pyramid apart, row by row.
No score yet — go set one
New Play
Cipher in play
No. XXXVI
Cipher
Read your way to the gate.
A logic-maze homage to Chip's Challenge: gather every sigil to lift the ward, then reach the gate. Cross water, fire and ice, shove blocks, dodge monsters, and build your own courses in the editor.
No score yet — go set one
New Play
— Challenge —

Challenge

Reflex, nerve, and a high score to chase by candlelight.
Lightfall in play
No. III
Lightfall
Stack the falling light.
A one-tap tower of lanterns, with a rising chime for every perfect drop.
No score yet — go set one
New Play
Tidepool in play
No. IV
Tidepool
Tend a small, shining tide.
A pocket idler, and a first taste of Tideward.
No score yet — go set one
New Play
Serpentine in play
No. IX
Serpentine
A wick of living ink.
The timeless Snake, reskinned as a candle-wick gathering embers across the page.
No score yet — go set one
New Play
Cinderfall in play
No. XIII
Cinderfall
Embers into the hearth.
Falling blocks, reskinned as glowing embers. Bank four rows at once for gold.
No score yet — go set one
New Play
Quatrain in play
No. XVII
Quatrain
Four seals in a line.
Connect four against the almanac, a wax-seal duel with a cunning opponent.
No score yet — go set one
New Play
Reversi in play
No. XVIII
Reversi
Flip the field, sun and moon.
The classic disc-flipping strategy game, played against the house.
No score yet — go set one
New Play
Bubbles in play
No. XIX
Bubbles
Aim, bounce, and match three.
The beloved bubble shooter, in glowing orbs of light.
No score yet — go set one
New Play
Rampart in play
No. XX
Rampart
Break the gilded wall.
The timeless brick-breaker, with a wandering orb of light.
No score yet — go set one
New Play
Mothlight in play
No. XXI
Mothlight
Flap toward the candle.
A one-tap flyer: thread a moth through the dim almanac, gap by gap.
No score yet — go set one
New Play
Wisps in play
No. XXII
Wisps
Catch the rising lights.
A whack-a-mole of will-o-wisps, sixty seconds of glow and grab.
No score yet — go set one
New Play
Echo in play
No. XXIII
Echo
Watch, then echo it back.
The memory game of growing tones, played on a ring of candle-sconces.
No score yet — go set one
New Play
Draughts in play
No. XXVIII
Draughts
Forced jumps, crowned kings.
Checkers against the almanac, wax seals on a candlelit board.
No score yet — go set one
New Play
Updraft in play
No. XXX
Updraft
Bounce into the dark.
A rising ember, ledge to ledge, as high as you can climb.
No score yet — go set one
New Play
Noughts in play
No. XXXI
Noughts
Three seals in a row.
Noughts and crosses against a flawless hand, sun and moon seals on a candlelit grid.
No score yet — go set one
New Play
Knucklebones in play
No. XXXIV
Knucklebones
A duel of dice.
Place your rolls, smash the matching column, and outscore a cunning opponent.
No score yet — go set one
New Play
Warren in play
No. XXXV
Warren
Clear the motes, mind the shades.
A candlelit chase: clear every mote, swallow a beacon, and turn the hunters to prey.
No score yet — go set one
New Play
Sprocket in play
No. XXXVII
Sprocket
An elastic two-wheeler.
A springy motorbike-physics homage: gather every apple, then touch the flower to finish in your fastest time. Mind the rider's head and the thorny burrs. Ride the built-in pack or forge and share your own courses.
No score yet — go set one
New Play
Wardlight in play
No. XL
Wardlight
Hold the hearth with light.
A candlelit tower defense: set wards of light along the winding path and keep the shades from the keep.
No score yet — go set one
New Play
Holdfast in play
No. XLI
Holdfast
Hold the wall.
A lane defense for the cloister: set casters, gatherers, and bulwarks against the creeping shades.
No score yet — go set one
New Play
— Trivia —

Trivia

What you know, tested a question at a time.
Tideward app icon The studio’s flagship

When you’re ready for a longer game

The Arcade is where the studio keeps its small things. The long, patient one is Tideward — an idle almanac native to every Apple device, free in open alpha.

Your scores & streak live only on this device · Manu Games LLC · manugames.com/arcade ·